Created October 4th to (around) November 12th as the final project for Indiana University's CSCI-C 292 Intro to Game Programming class. All credits and attributions can be found in credits_and_notes.txt on GitHub

Invader From Another (Spatial) Dimension is a twin stick, arcade style shooter where you play as a 2D character lost in a 3D maze. Being a project created from learning, many different systems, styles, and ideas are stuck together to create IFASD, leading to different areas and secrets hidden about.

How to play: WASD to move, arrow keys to shoot, shift to sprint. Red enemies (attackers) can have 1-10 health, indicated by how intense their red color is. Green enemies (sprinters) have varying speed indicated by how intense their green color is. Killing enemies can drop 3 different power-ups. The + power-up (glows green) heals the player. The yellow start power-up increases the player's health (max of 3 for a total of 6 health). The purple star power-up increases the player's damage (again, max of 3).

StatusReleased
PlatformsHTML5, Windows, macOS
AuthorLumen
GenreShooter
Made withUnity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Download

Download
InvaderWin.zip 40 MB
Download
InvaderMac.zip 50 MB

Development log

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